Its Sunday! Lets all Relax And Laugh!

Wooosh! Yes, yes I know, its Sunday, and Phylix usually dishes out Relax and Laugh on Saturdays, but guess what? I’m not Phylix! I’m Detanfy! That’s right folks! Its Detanfy in the hizzile, here to serve up that Relax and Laugh-izzle that you all need. Its quite obvious by now that I’m a little bit nervous, seeing as it is my first time taking the reigns on the prestigious RnL segment, after all. Performance issues are bound to happen! Its not uncommon; one in every five men even! But firstly, I should explain Phylix’ absence from this weeks RnL; nothing to fear, dear readers, Phylix is A-OKAY! He has been wired out the past few days (something about a Mami Water in his shower, IDK about that…..), so I offered to cover him and do something a little bit outta my usual forte. What better than Relax and Laugh? We’ve all had a tough week, some of us have been having tough months, others a really tough year, so its extra appreciated if we can all stop to smell the roses, kick back, chill with a beer or cool drink in hand, listen to Dr. Sids Chocolate and just Relax and Laugh!

So lets get into it!

2013-03-01

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First Impressions: Psycho-Pass

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It’s been a long while since I’ve been able to truly sink my teeth into a quality anime series. The last 3 or so series didn’t really do much for me; Eureka Seven AO, for example, ended up being a colossal disappointment, so I’ve been wary when it comes to new anime. I’ve been off my anime game for a while now, wanting and waiting to find the right show to draw me back into the wonderful world of Japanese animation,  and with Pyscho-Pass, I’m ecstatic to report that it seems I’ve finally found my way back.

So lets talk about my first impressions of the show :D

*No spoilers ahead*

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Here Is Whats Going On In My Mind

It’s been a long time, my old friends. I’ve been away, wandering, and admittedly waning. I’ve gone through a lot these past few months, my life has changed, my life is currently changing, and I can see my life changing some more in the foreseeable future. Everything comes off as a jumbled, muddy morass of indecisions, adolescence and fear of the unknown.

While the world at large is facing horrid situations that are enormous in scope, we forget that to every individual person, their life and the going-on’s in their life is the most important thing. Everyone is essentially the star of their own movie, and you rarely ever get a true, vivid glimpse into their inner most workings. You, the curious outsider, never really gets to know what that person you are observing is thinking; you never get to know why he or she is making the decision that they are making, what logical or emotional forces brought them to that decision or how they feel in that moment in time when making their decision. Life isn’t much like a novel where you can read and fully grasp the inner-most thoughts of the protagonist; you never know what someone wants, or what they are thinking, unless they simply tell you.

So that’s what I’m here to do. I’m here to tell you guys and gals what is on my mind, what I have been doing since I took an unexpected and frankly speaking, unwarranted break from writing for Dancil, what my future holds for me, and what is important to me at this moment in time.

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Relax And Laugh

Baam! Kabloom! She-pow! Woohaa! Oh yeah! It’s another of those days we get to goof off in front of our computers because it’s just what we do and Dancil called it up after we let our flows die out for a while! It’s Saturday! And I woke up at about 2 PM because I slept off at about 6:30 AM… all because I was trying to fix some things. The last 24 hours have been frustration filled in several accounts, and because of how selfish I am I’ve decided to calm myself down and look at some funny webcomics and just laugh my buttocks off. Because I can.
But…! You’re in luck!, as you all will benefit from this selfless act of selfishness of mine. I’m not making any sense? Huzzah. Don’t shoot the messenger because he/she may have sex with your spouse, then you have a reason to do away with both of them and hide their bodies as trophies in your personal collection. Wait… no one does that? I eh… I… let’s move on okay?

robert

Alley-Oop
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Mother Father Gentleman!

The legendary South Korean pop singer who knocked us all up with Gangnam Style has hit us up with something else entirely. You’d think that after something like Gangnam Style, everyone would tell Psy to shift aside. Quite frankly, that’s not the case, because while Gangnam Style did hit a billion views plus on YouTube (that’s a record, ladies and gents), his new song has gone past 100 million views. And this song and its video has only been out for less than a month (hell, the 12th of April to be exact). The song has already finished dishing out more record breaking feats, despite the offhanded tongue-in-cheek character it portrays. But no one’s concerned about the seriousness of the issues surrounding us, no. If Gangnam Style is any proof, what we’re concerned about is the next thing that can make us forget just how bad things have become in the days past (our hearts go to those in the Boston marathon bombings).

Psy-Gentleman

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Game Journal: Alice: Madness Returns

Games are ethereal as they are physical, and they project a playing field for the chassis of the designer’s imagination. They are a form of art, irrespective of the theme the paintings are based on, and third-person games are a very good way of showcasing imagination; that’s why we have this title today. Developed by Spicy Horse, the studio founded by the brains behind American McGee’s Alice, and published by Electronic Arts; this game is based on insanity and horror that twist into one another, figuratively and literally. There’s hardly a moment of normalcy all through the hours of the game, and the little respite from the insanity only has your character digging through her memories to uncover the truth behind the cause of her insanity in the place. Digging through insanity isn’t always pretty so, are you strapped in?

Good...

Good…

Let’s muse lightly over the basics

This is a game journal post, and so shouldn’t be treated like an official review for the game. It’s partly like a review, but without the cynic trappings of formality. Also, there may be minor spoilers in this, but nothing too great as to reveal major plot details.

Facts You Should Know

Name of the game is Alice: Madness Returns

Available on Playstation 3, Xbox 360 and Microsoft Windows (this version was played)

Released in North America on the 14th of June, 2011 and in Europe on the 16th of June, 2011

Developed by Spicy Horse, Published by Electronic Arts

Play time is within the range of 12-18 hours depending on how much you explore, the hidden items you look for (pig snouts, hidden memories, tiny doorways, etc.) and how fast you advance through chapters

Played this on an Asus X54C Laptop; specs include – 6GB RAM, Intel Pentium B960 CPU running at 2.2 GHz and an Intel HD Graphics 3000 graphics processor.

Let’s dive back into the insanity of the moment then shall we?

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The wonders of asdfmovie

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The interwebz have ruled time and time again, splashing us with little tiny nuggets of chewy fun while waiting for us to take the plunge into its deep recesses. Some time back I gave a little speech on one of the many, many wonders I had come across while scouting the Internet, and that was one was about asdfmovie. If you recall, asdfmovie (pronounced ass-duff-moo-vee) is a range of random cartoon videos created by TomSka. That’s me plagiarizing myself.
In the last post, the original asdfmovie was embedded for viewer entertainment. Now, I want to raise the ante up a bit.
asdfmovie right now currently has 6 different parts/iterations/sessions/whatever-you-ma-call-them. But before we dive into the 6, let’s have a little fun with Mine Turtle (you’ll get to know him more after this music video)

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A Call To Arms

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There Was Nothing

Followed by Everything

Swirling, Burning Specks of Creativity that circled Idea-Birthing minds

And Then….

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Jack Of All Trades, Master Of Goop

Let me go straight to the point. We’ve been failing heads and tails all over and I can’t even begin to scratch the surface of what’s going on with the Dancing Silhouettes family.
Pfft… family.

We haven’t been looking out for each other as far back as months now. We’ve left ourselves dangling on the edges, only coming to our individual rescues when the damage has properly been made and we’re trying to salvage what is left. That’s what it’s come to… Salvagers.
We’re not even doing a good job of salvaging what we’re meant to salvage; if at all that’s the aim of the goal (goals have aims too).
It makes me wonder… are we using our brains right? Putting them to the task they’re supposed to undertake, making sure we succeed and move forward? Or are we just being baseless, giving excuses about what’s up with why we’ve left these grounds fallow for so long?

Uhhhhhhh

Uhhhhhhh

I’m sure some of you have been wondering the same thing too…

I mean, come on. It’s the third week in April and ‘The Collective’ (as they’ve so chosen to brand themselves) hasn’t done squat in what they said they were going to do. Do you know how much paperwork we got down together on the plans for the first few months? I’ll spare you all the details because I won’t go pretty with them. Suffice to say, the boys haven’t even gone quarter way with what they’ve got to offer on the table.
My anger (as I would so lightly put it) is mainly towards Detanfy and Phylix. Why? I live the grounds in their hands to run and what do I get? 2 game journals, a Beyonce themed outcrop, a Game of Thrones trailer and a mash of funnies? Where’s the originality? The ingenuity that I left the boys with before I went on my sabbatical? What happened to the passion these boys had locked in them?

Normally I’d go hit them in the head myself, but then I thought doing that wouldn’t do much. They’re Ibadan boys, hitting their head wouldn’t make them budge. But maybe showing them up for all to read could do something. Am I being harsh? Mayhaps so. Why am I being harsh? Because this is something they love doing and I’m not ready to see them turn into boring young adults who start reminiscing about the past and how cool and active they were (like that one guy in Sexy Evil Genius).

I can’t have these bros being deep with their plans and making out pathways and backup plans, then start chasing their tails when it comes to breaking it down… you know, like a dawg would do?

Do I really need to tell you all the potential these guys have? I don’t think so. They need to keep doing what they love and enjoy, because gaddamnit those are the rules. You do what you love and enjoy because that’s part of what adds colour to your life. If not, you join the boring group of ‘mediocrates’ who roam about trying to gray out other people’s colours. I won’t have that, no. Rather I close down the whole Dancing Silhouettes project that leave it to become a shell of its original casing, lying around with no sense of bravado in its veins.
Time to have a talk with the boys, girl’s style.

Game Journal: Limbo

Side scrolling games have the habit of exhibiting a few traits; some of these traits could be; lots of colours, a few colours, lots of platforming (crude definition meaning to jump over and over to escape death). Then there are funny characters, annoying enemies and repetitive music in some cases. It’s somewhat funny that the previous journal was on another side scrolling game. However, unlike Mark of The Ninja, Limbo offers a side scrolling game that is completely different in its approach towards the 2D section. Limbo is studio Playdead’s creation, and it’s one that is definitely unique in every approach it takes… a little too unique on some fronts. But, before we bite into the gritty bits, let’s cover a few basics about this game.

 

This is a game journal post, and so shouldn’t be treated like an official review for the game. It’s partly like a review, but without the cynic trappings of formality. Also, there may be minor spoilers in this, but nothing too great as to reveal major plot details.

 

Facts You Should Know

Name of the game is Limbo

Available on Xbox 360, Playstation 3, Microsoft Windows (version played), Mac OS X, PS Vita, Cloud (OnLive)

Released for the platforms from July 2010 – March 2012, with the Vita version to be announced 2013

Developed by Playdead, Published by Microsoft Game Studios and Playdead

Play time is within the range of 2-6 hours depending on the hidden eggs you look for, how fast you solve puzzles and how many times you die

Played this on an Asus X54C Laptop; specs include – 6GB RAM, Intel Pentium B960 CPU running at 2.2 GHz and an Intel HD Graphics 3000 graphics processor.

Now that’s out of the way, we can move onward into oblivion.

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